From the Atari 2600 to the next Xbox, find out what your favorite consoles were called...before anyone knew they existed.
Console makers have adopted the military habit of giving their upcoming consoles cool, secret code-names, both to obscure their specific details from competitors and to make sure that some mystique surrounds the project, should rumors spread.
Microsoft is only the latest to employ this device, with its Xbox 720, aka 'Durango'. The secret code of new consoles goes way, way back.
Stella :
The Atari 2600 became a cultural phenomenon when it was released in 1977, but while it was in development the console went by the code name 'Stella,' taken from the pet name one of the engineers had for his bicycle. The machine had been in development since 1973 as an attempt to capitalize on the arcade success of Pong, yet the technical challenges of creating something both cheap enough and small enough for households were immense. A year before it launched, Channel F launched the Video Entertainment System that threatened to take over the home console market. When Stella was finally ready to shed its codename Atari first called it the Video Computer System as a way of competing with the VES. It was not actually until 1982 that Atari rebranded the console as the Atari 2600.
Mark V :
By the late 1980s Nintendo had come to dominate the home console space. Sega found it difficult to compete against the NES with its less powerful Master System. When it began planning a follow-up Sega settled on the fast and powerful sounding codename 'Mark V.' Sega wanted to amaze players with an advanced new alternative to the NES, making Nintendo's aging machine seem dinky and outdated in comparison. The spirit of the code name was held over with the final name, 'Mega Drive,' meant to imply power and speed. The name was set for Japan and Europe, but Sega had to change the console's name for North America because someone else owned the trademark for 'Mega Drive.' They went with the mystical-sounding, but no-less epic, 'Genesis,' powered by 'Blast' processing. It sounded like either the Big Bang or a rocket about to lift off. And it worked.
PS-X :
The irony of the PlayStation's brand is that it was originally developed as an add-on for the NES, and later moved to the Super Nintendo. A day after they revealed its partnership with Sony on the disc-drive attachment at the 1992 Consumer Electronics Show, Nintendo announced that it had made a deal with Phillips to build the peripheral and was ditching Sony. Infuriated Sony took their technology and the PlayStation name and decided to release it as a competitor to Nintendo. The original prototypes were codenamed PS-X, for PlayStation Experimental. In 1994 the company dropped the "experimental" tag and released the console simply as the PlayStation.
Project Reality :
The transition from 2D to 3D was a huge one for video game consoles. Nintendo expected its SNES successor to usher in that shift in epic style. The original codename for their third home console was thus given the portentous moniker 'Project Reality.' The result of a collaboration between Nintendo and Silicon Graphics, Project Reality was supposed to rival the most powerful PCs of the day with its ability to render polygonal 3D worlds. In addition to a main processor, the console had a second processor called the 'Reality Co-Processor' to help manage the large number of computations needed to bring the visuals to life. When it came time to shed the Reality codename, Nintendo chose to go with the simple but conservative Nintendo 64 name, meant to impress with its four-fold improvement on the SNES's 16-bit processor.
Atlantis :
Like the NES, the Game Boy revolutionized the handheld category that had previously been defined by simple LCD games. For its successor, a 32-bit machine meant to be significantly more powerful than the SNES, Nintendo chose the name 'Atlantis.' In hindsight the code name doesn't seem to reflect anything specific about the handheld. Instead it's simply a reflection of the mythic allure that a follow-up to the most popular handhelds of all time had for most players. When it was finally released in 2001 Nintendo split the difference between its charmless N64 nomenclature and the hyperbolic Atlantis by calling it Game Boy Advance, not a perfect title but mercifully better than Game Boy 32.
Console makers have adopted the military habit of giving their upcoming consoles cool, secret code-names, both to obscure their specific details from competitors and to make sure that some mystique surrounds the project, should rumors spread.
Microsoft is only the latest to employ this device, with its Xbox 720, aka 'Durango'. The secret code of new consoles goes way, way back.
Stella :
The Atari 2600 became a cultural phenomenon when it was released in 1977, but while it was in development the console went by the code name 'Stella,' taken from the pet name one of the engineers had for his bicycle. The machine had been in development since 1973 as an attempt to capitalize on the arcade success of Pong, yet the technical challenges of creating something both cheap enough and small enough for households were immense. A year before it launched, Channel F launched the Video Entertainment System that threatened to take over the home console market. When Stella was finally ready to shed its codename Atari first called it the Video Computer System as a way of competing with the VES. It was not actually until 1982 that Atari rebranded the console as the Atari 2600.
Mark V :
By the late 1980s Nintendo had come to dominate the home console space. Sega found it difficult to compete against the NES with its less powerful Master System. When it began planning a follow-up Sega settled on the fast and powerful sounding codename 'Mark V.' Sega wanted to amaze players with an advanced new alternative to the NES, making Nintendo's aging machine seem dinky and outdated in comparison. The spirit of the code name was held over with the final name, 'Mega Drive,' meant to imply power and speed. The name was set for Japan and Europe, but Sega had to change the console's name for North America because someone else owned the trademark for 'Mega Drive.' They went with the mystical-sounding, but no-less epic, 'Genesis,' powered by 'Blast' processing. It sounded like either the Big Bang or a rocket about to lift off. And it worked.
PS-X :
The irony of the PlayStation's brand is that it was originally developed as an add-on for the NES, and later moved to the Super Nintendo. A day after they revealed its partnership with Sony on the disc-drive attachment at the 1992 Consumer Electronics Show, Nintendo announced that it had made a deal with Phillips to build the peripheral and was ditching Sony. Infuriated Sony took their technology and the PlayStation name and decided to release it as a competitor to Nintendo. The original prototypes were codenamed PS-X, for PlayStation Experimental. In 1994 the company dropped the "experimental" tag and released the console simply as the PlayStation.
Project Reality :
The transition from 2D to 3D was a huge one for video game consoles. Nintendo expected its SNES successor to usher in that shift in epic style. The original codename for their third home console was thus given the portentous moniker 'Project Reality.' The result of a collaboration between Nintendo and Silicon Graphics, Project Reality was supposed to rival the most powerful PCs of the day with its ability to render polygonal 3D worlds. In addition to a main processor, the console had a second processor called the 'Reality Co-Processor' to help manage the large number of computations needed to bring the visuals to life. When it came time to shed the Reality codename, Nintendo chose to go with the simple but conservative Nintendo 64 name, meant to impress with its four-fold improvement on the SNES's 16-bit processor.
Atlantis :
Like the NES, the Game Boy revolutionized the handheld category that had previously been defined by simple LCD games. For its successor, a 32-bit machine meant to be significantly more powerful than the SNES, Nintendo chose the name 'Atlantis.' In hindsight the code name doesn't seem to reflect anything specific about the handheld. Instead it's simply a reflection of the mythic allure that a follow-up to the most popular handhelds of all time had for most players. When it was finally released in 2001 Nintendo split the difference between its charmless N64 nomenclature and the hyperbolic Atlantis by calling it Game Boy Advance, not a perfect title but mercifully better than Game Boy 32.
Comment