Artist Scott Homer has been a little too busy working as an artist at Crytek UK to update his online portfolio, but he did share a few shots of what he calls an "Homage to the BioShock universe."
The handful of screens he offered show what Irrational's 2007 award-winning BioShock would look like if it had been built atop CryEngine 3, which powered Crysis 2, rather than a modified version of the Unreal Engine 2.5.
In a different world, this is the BioShock we would have received. Who knows, maybe it will be a BioShock we get later ... if the industry is as fascinated by updated re-releases next generation as it is in this one.