Wolfenstein: The New Order launched in May of this year, and since then it's enjoyed a warm reception from both critics and the gaming public alike. Seeing the return of meatheaded hero BJ Blazkowicz, The New Order is the product of ex-Starbreeze developers who came together to form new studio Machine Games.
And as Machine Games' first shipped game, we caught up with Creative Director Jens Matthies to discuss the success of Wolfenstein: The New Order, the creation of a modernised BJ Blazkowicz, humanising its over-the-top villains, and the game's pivotal choice (beware mild spoilers).
Also find out what id Games thought of its classic IP enjoying a new lease of life, and what's in store for Machine Games' future. Would the studio like to make a sequel? If you read the headline, you already know the answer to that one. As for The New Order, "it's the Wolfenstein game we wanted to play," says Matthies.
Wolfenstein: The New Order is out now for PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC, and was the Wolfenstein game we wanted to play too.
And as Machine Games' first shipped game, we caught up with Creative Director Jens Matthies to discuss the success of Wolfenstein: The New Order, the creation of a modernised BJ Blazkowicz, humanising its over-the-top villains, and the game's pivotal choice (beware mild spoilers).
Also find out what id Games thought of its classic IP enjoying a new lease of life, and what's in store for Machine Games' future. Would the studio like to make a sequel? If you read the headline, you already know the answer to that one. As for The New Order, "it's the Wolfenstein game we wanted to play," says Matthies.
Wolfenstein: The New Order is out now for PlayStation 4, PlayStation 3, Xbox One, Xbox 360 and PC, and was the Wolfenstein game we wanted to play too.
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