Still in R&D with a number of different experiments going on.
One conspicuous absentee from Nintendo's E3 Press Conference was Zelda on Wii U, especially after last year's tantalising tech demo. When asked by Entertainment Weekly about the status of the next Zelda game, Shigeru Miyamoto confirmed that it was still in its research and development stage.
"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items," explained the creator of the series. "And I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.
He also mentioned how "simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel".
But perhaps most interestingly is the way in which he once again addressed the potential schism in video games – acknowledged by Nintendo during its E3 presentation – between more traditional, in-depth gaming experiences and the rise of casual games. While he stressed the company's commitment to the former, he also expresses an interest in opening up one of Nintendo's most important franchises to a wider audience.
"One thing that’s interesting is we’re seeing how the way that tastes are broadening in video games, and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, 'What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?'
"So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it."
[MENTION=580]mat_turbo [MENTION=458]Big Exodus [MENTION=856]LarsVerb [MENTION=2399]GreenL420
good they are learning and moving on from motion controls, but if its still in R&D, that means we wont see the game for easily 3-5 years At least then wii u will have been around for awhile and they will be able to blow us away visually
One conspicuous absentee from Nintendo's E3 Press Conference was Zelda on Wii U, especially after last year's tantalising tech demo. When asked by Entertainment Weekly about the status of the next Zelda game, Shigeru Miyamoto confirmed that it was still in its research and development stage.
"With the last game, Skyward Sword, that was a game where you had motion control to use your weapons and a lot of different items," explained the creator of the series. "And I thought that was a lot of fun, but there were some people who weren’t able to do that or didn’t like it as much and stopped playing partway through it. So we’re in the phase where we’re looking back at what’s worked very well and what has been missing and how can we evolve it further.
He also mentioned how "simply having the HD visuals in a Zelda game can really make the game look wonderful and give it sort of a high-quality feel".
But perhaps most interestingly is the way in which he once again addressed the potential schism in video games – acknowledged by Nintendo during its E3 presentation – between more traditional, in-depth gaming experiences and the rise of casual games. While he stressed the company's commitment to the former, he also expresses an interest in opening up one of Nintendo's most important franchises to a wider audience.
"One thing that’s interesting is we’re seeing how the way that tastes are broadening in video games, and you have some people who prefer more casual experiences, and you have some people who prefer sort of those more in-depth experiences. Obviously, as a company that’s been making games for a very long time, we tend to be more on the deeper, longer game side of things. But really what we continue to ask ourselves as we have over the years is, 'What is the most important element of Zelda if we were to try to make a Zelda game that a lot of people can play?'
"So we have a number of different experiments going on, and [when] we decide that we’ve found the right one of those to really help bring Zelda to a very big audience, then we’ll be happy to announce it."
[MENTION=580]mat_turbo [MENTION=458]Big Exodus [MENTION=856]LarsVerb [MENTION=2399]GreenL420
good they are learning and moving on from motion controls, but if its still in R&D, that means we wont see the game for easily 3-5 years At least then wii u will have been around for awhile and they will be able to blow us away visually
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