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Last Story designer: Wii U controller will enhance JRPG strategizing

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  • Last Story designer: Wii U controller will enhance JRPG strategizing



    The Last Story lead designer Takuya Matsumoto believes the Wii U has potential for role-playing games, partly for organizational reasons. "I feel that the Wii U's interface, as with other tablet devices, works best for browsing and arranging information," he told Siliconera.

    All right, maybe "browsing and arranging information" isn't the most exciting-sounding use of the WiiPad, but it sounds much more interesting in RPG-specific terms. "One merit is the ability to use a touch screen to directly manipulate information, such as looking up a monster's weak point or, like with a car's GPS, as a tool to understand battlefield conditions on a sub screen," Matsumoto explained. "This special feature will likely bring about opportunities for deep research into JRPG strategy."

    Matsumoto envisions JRPGs using other Wii U features as well, beyond the touchscreen. "Also, I think that things like saving information gathered during gameplay, adding to your own character's memories and experiences, and sharing with other players via Wi-Fi and the Miiverse will become an experience typical to the Wii U," Matsumoto said. Sharing memories of virtual experiences isn't exactly the first thing we thought of when we saw Miiverse, but it's an interesting idea.
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