October 25, 2000 - Shortly after Legend of Zelda: The Ocarina of Time was released and subsequently conquered by gamers around the world, many began to wonder if they would see another Zelda game within the next five years. Historically, Nintendo has taken anywhere from three to six years to deliver sequels to its hit Zelda franchise. The six year wait from A Link to the Past (1992) to The Ocarina of Time (199 was almost unbearable. In the end, though, Nintendo immaculately transformed the 2D world of Hyrule into the defining 3D utopia it proved to be. Everything about The Ocarina of Time was something in which all future games could learn from.
Nintendo sold millions upon millions of those precious gold carts regardless of the N64's inadequate user-base. The question was would Nintendo deliver N64 owners one more blissful Zelda experience before the console faded away? There was the secretive Ura-Zelda title for the 64DD, but it didn't look like that would find its way to America and on top of that it was merely just an expansion of The Ocarina of Time's world. In May of 1999 IGN64 brought you the news that Nintendo was underway with a sequel that would hit the N64 in a big way with a whole new world and set of temples to explore. The follow-up title was promised to run on the acclaimed Ocarina of Time game engine, and would even be enhanced by use of the 4MB expansion pak. That game turned out to be what was temporarily called Zelda: Gaiden, which was then briefly named Zelda: Mask of Majora, and finally the title Zelda: Majora's Mask was set in stone. And so the legend continues as Link sets out on another quest to defend all that is good from the evil that lurks.
Features
* Brand-new expansive 3D world outside of Hyrule called Termina
* Real-time night/day sequences
* Three different days
* Play as young Link
* Gain new swords, weapons, and spells
* Gain masks to change form and get different character interaction
* Capitalizes on the acclaimed Ocarina of Time engine
* Utilizes the 4MB expansion pak for bigger worlds and better graphics
The Story
Link's new journey begins where The Ocarina of Time left off. After he rid Hyrule of evil he decided to set out on a quest that would benefit him. He went searching for an adored friend whom he set apart from when his legacy turned legendary. In the middle of this journey Link stumbles into a mysterious new land named, Termina (Note: Termina appears to be based off the word "Terminus", which denotes a limit or ending point). Through word of mouth, Link hears that Termina is in peril because the moon is unmercifully crashing down towards the earth leaving only a matter of days before the land breaths its last breath. On this new territory Link is riding his young steed through a thick forest, when two fairies scare his horse throwing him to the ground leaving him unconscious. It turns out the two fairies are working at the hand of an evil masked thief and all-around troublemaker. Link awakens angered to find them toying with his Ocarina of Time, which was given to him by Princess Zelda. This masked villain steals Link's horse and eventually curses Link himself. This is where the story begins and just three days -- 72 Hours-- later it will end if you don't halt the moons death march towards the land of Termina. Link isn't sure where this disguised troublemaker fits in, but the end of the world awaits if he doesn't vow to help these people.
Gameplay
Like the Ocarina of Time before it Majora's Mask opens up with an exquisite cut-scene that is visually dramatic with moody lighting, fog, and flawless animation. It pulls you into the world of Termina swiftly by inflaming your rage for this masked character that stole your Ocarina of Time and your horse too. Nintendo has done an amazing job of immersing you in the story right away. If you've played The Ocarina of Time the story will prove to be more intimate to you, but even as a newcomer to this franchise anyone will find pleasure with the story line. In fact, one might go as far to say that you don't even need to have played the previous Zeldas to feel like a part of the game. That's not to say you won't feel the nostalgia pouring in, but the storyline is one that doesn't really rely on the Zelda franchise to pull you in. This is truly a testament to the skills of Nintendo's team. Through Majora's Mask they've proved they haven't been forced to rehash gameplay and storylines to create a good piece of software.
The object of Majora's Mask revolves around two things: masks and time. Without spoiling the game too much, the masks stem from the owner of the Happy Mask Shop. The villain introduced to you in the beginning has stole one of the shopkeeper's most important masks. The Happy Mask Shop owner offers to lift the curse that was cast upon you if you agree to get his mask back. In lifting the curse you receive a mask that gives you the ability to transform into a different creature when you put it on. With that said, know that more masks come as you progress through the story. As Link you have three days to save the world from destruction, and in the midst of your quest you gain masks which you need to use to accomplish certain tasks or advance the storyline. The masks play such an integral part to the game you actually can't do many of the things without finding certain masks. There are a total of 24 masks to find, and each of them will aid you in a different way.
At the heart of Termina lies Clock Town, and surrounding it are four lands, each unique in their own way; swamps, snow-covered mountains, beaches, and deserts lie at each corner of the land. In these four areas lie the temples which have been cursed by the masked marauder. The boss figure that protects each temple has also been cursed. The object is to relieve the cursed creatures of their masked suffering and to lift the damaging effects on that portion of the land. For example, the swamps may be filled with poisoned water and lifting the curse on it will leave the water clean again.
Now, many may be quick to point out that four temples are several short of that found in The Ocarina of Time. Well, fear not because Majora's Mask is going to give you anywhere from 30-50 hours of gameplay depending on your skill level. How exactly is there so much to do with only four temples? Well, it all comes back to the masks. Majora's Mask has been designed with many side quests (many integral to the game) that revolve around the masks. Nintendo has designed the title so that you cannot just walk into any temple, finish a set of puzzles, and defeat it. If you don't have certain masks sometimes you can't even access a temple. And, often, you can't do certain things within temples if you don't have the proper masks. There are actually three main masks that change your form. One of those, for instance, is the Deku Scrub mask. With that mask you can hop over water and use flowers to hang glide through the air, which you need to do within the first temple. In the second temple you'll utilize the powers of the Goron mask which gives you great strength and let you roll up into a ball. With those powers you can resist the burn of lava and even smash giant blocks. At later temples you'll need to combine the strengths of the masks to finish the temples. So, it's important to understand how significant the masks are in Majora's Mask.
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