Next week’s Halo 4 playlist update is all about Team Doubles, 343 Industries has revealed.
Rolling out on Monday Feb 4th, the update comes with three separate Team Doubles game types; Infinity Doubles, Doubles Pro and CTF Doubles.
Here’s the breakdown, courtesy of Halo Waypoint:
Infinity Doubles
“The Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.”
Doubles Pro
“An experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled.”
Loadout 1
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
Loadout 2
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
Loadout 3
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
Loadout 4
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
CTF Doubles
“The ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.”
In addition to this, 343 is also tinkering with the non-doubles CTF playlist, adding the Relay and Exile maps, and reducing the flag reset time to 15 seconds on Adrift, Abandon, Solace and Relay to reflect the smaller map size.
Furthermore, an Infinity CTF option is also being added as a voting option during matchmaking, allowing players to call in personal ordinance.
Next week also sees the Community Forge test playlist taking a break. A new playlist, Team Throwdown, will be added to the mix mid-february.
And last up, next week’s specialization unlocks are as follows:
Rogue
“Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.”
Tracker
“Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.”
Rolling out on Monday Feb 4th, the update comes with three separate Team Doubles game types; Infinity Doubles, Doubles Pro and CTF Doubles.
Here’s the breakdown, courtesy of Halo Waypoint:
Infinity Doubles
“The Infinity Slayer experience in 2 vs 2 form. In this variant, players have the option to choose their custom loadout, and instant respawn and radar are enabled. Personal ordnance will kick in at the traditional 70 point mark, but the options are tweaked specifically for Team Doubles. Games are played up to 300 points.”
Doubles Pro
“An experience that features preset game loadouts. The score limit is the same as above, but radar, personal ordnance and instant respawn are disabled.”
Loadout 1
Starting Weapon – DMR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
Loadout 2
Starting Weapon – BR
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
Loadout 3
Starting Weapon – LightRifle
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
Loadout 4
Starting Weapon – Carbine
Secondary Weapon – Magnum
Armor Abilities – None
Tactical Mod – Resupply
Support Mod – Dexterity
CTF Doubles
“The ever-popular Capture the Flag game type, customized for 2 vs 2 play. Custom loadouts and radar are enabled, and respawn time is set to 10 seconds. Flag settings provide an optimal experience for small maps and teams: 5 flags to win, 3 second return, and 15 second reset. Lastly, your flag does not have to be home to score.”
In addition to this, 343 is also tinkering with the non-doubles CTF playlist, adding the Relay and Exile maps, and reducing the flag reset time to 15 seconds on Adrift, Abandon, Solace and Relay to reflect the smaller map size.
Furthermore, an Infinity CTF option is also being added as a voting option during matchmaking, allowing players to call in personal ordinance.
Next week also sees the Community Forge test playlist taking a break. A new playlist, Team Throwdown, will be added to the mix mid-february.
And last up, next week’s specialization unlocks are as follows:
Rogue
“Spartan optimization for single-operative missions which require a lone Spartan to be deployed on their own for incredibly long durations of time, even years if required. The Stability armor mod allows users to increase their aiming stability when being fired upon.”
Tracker
“Spartan optimization for long-range target tracking (trans-continent and off-world), particularly in scenarios where conventional tracking has failed or such a substantial time has passed that the trail has gone cold. The Requisition armor mod allows users the ability to recall their own ordnance requests in order to acquire more helpful weapons in the field.”